
Attack & Defend, one of the game types, has different objective types depending on which map you choose.

The next thing to do is knock out the game type achievements. However, 6 gamertags are required for almost all of these achievements. You get to do non-ranked matches from here on out, which means you can control who is in the room, making boosting much easier. Win three in a row with one team, rotate wins as necessary.
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If you're lucky, you'll have a full room with just your people and you can go start play. Invite the people you want on your team, have the people that you want on the other team. That said, set up a ranked match of, say, Team Leader. Obviously, on team games you want the live players on one team and their secondary accounts on the other whenever possible! All of the multiplayer boosting will go faster if you have multiple boxes. On the other hand, if you have three people that have six gamertags and six machines to play on, then you can put three actual people on one team and three secondary accounts on the other team.


For instance, in the three ranked games, you'd put three people on the losing team and three on the winning team for three games, then have the other team win three in a row for three games. That means that you'll have to rotate quite a bit to get everybody their achievements. Since the game requires 6 unique gamertags for most of these achievements, you may be stuck doing them with 6 people. But the downside is that what you really want is a room all to yourself, no randoms, and you can't lock randoms out of a ranked match.Ī quick, and probably unnecessary, word about boosting. The upside to the ranked game achievements is that you only need four people for a match - most MP achievements require 6 gamertags in the room.
